Aspire to Greatness!
Welcome to The Halls of Camelot!
"Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England." - Sir Thomas Malory, Le Morte d'Arthur
Prepare to join forces in an epic journey of rescuing fair maidens from evil monsters, discovering new and exciting far-off places, and triumphing over your foes in battle in a lavishly created setting inspired by Arthurian Legend.
You begin the game at the height of King Arthur's reign in the city of Camelot. Your main activities will include: making war on your enemies and preparing for war with your enemies. Through quest and deed and right action, you will make a name for yourself or not according to your own skill and knowledge and prowess on the battlefield.
Oil on Canvas by Edmund Leighton, God Speed!
THE MASTERS AND ATTENDANTS OF THE COURT OF CAMELOT:
Within the Halls of Camelot, there are many upon whom you may call for aid or guidance, and many more who will seek to hinder and destroy you. Friend and foe, ally and enemy, as known to all.ARTHUR PENDRAGON, King of Britons and England,
- his wife, QUEEN GUINEVERE
- the wizard MERLIN, his most loyal and trusted advisor,
- NIVIANE, Merlin's apprentice and paramour
- his father, UTHUR PENDRAGON
- his mother, IGRAIN
- NIMUE, the Lady of the Lake and Queen of Avalon, also called VIVIEN
THE KNIGHTS OF THE ROUND TABLE:
LANCELOT DU LAKE, born of the world of faeries, greatest knight of all
- his progeny
- his progeny
PELLINORE, king of Listenoise and friend of Arthur
- his brothers
- his progeny
- AGLOVALE, the eldest, and his son MORIEN
- PERCIVAL, the youngest
- TOR, adopted son of King Ars
sons of King Lot
- his progeny
BAGDEMAGUS, ruler of Gorre
- his progeny
- MALEAGANT, who would betray us
- his paramour, ISOLDE
KAY, foster brother of Arthur and Ector's eldest son
HOEL, son of King Budic of Brittany
MORHOLT, of Ireland
CARADOC, son to Elder Caradoc, who was our enemy
brothers LUCAN and BEDIVERE
URIEN, husband of Morgan le Fay
- his progeny
ENEMIES OF THE REALM:
MORGAN LE FAY, half-sister to Arthur
- her progeny
- MORDRED, illegitimate son to Arthur
LUCIEN, Emperor of Rome
LOT, King of Lothian
CARADOS, King of Caraway
BAN, King of Benwick
BORS, King of Gaul
MARK, King of Cornwall
KING OF THE HUNDRED KNIGHTS, also the Liege with No Lands.
Players begin the game as a noble gentleman or gentlelady at the height of King Arthur's reign of England, in the city of Camelot. This is a game of determining the enemies of realm, preparing for battle, and engaging in medieval warfare. By progressing through quests and PVP action, players earn and spend "specialization points" on their skill and ability trees, increasing their capacity for preparation and engagement in war.
Here are just some of the mechanics The Halls of Camelot will feature for characters and advancement:
What's the difference between a classic sandbox MMORPG and a theme-park MMORPG?
Basically, the difference is that a sandbox MMORPG is an open world where players get to decide what they want to do within the context of a given rule set. In a theme-park style MMORPG, the player follows a particular path or quest line that takes him from one area to the next with the expectation that the player will not return to the current area once that particular quest line has been completed.
So, if there is no directed fun or NPC to tell me where to go, then what is there to do?
In short, there is an endless amount of activities available to your character to participate in. Activities such as: PVP Raiding, PVE Raiding, Questing, Crafting, Skills, Professions, Alliances, Guilds, Friends, The Marketplace, advancing your character, accumulating wealth and reputation. Got everything you want? Then go ahead and start a guild, help other people get what they want. Lead raids, show them how to capture a keep from another server, kill the dragon and share the spoils. This is an epic journey for those who would give of themselves and Aspire to Greatness!
All activities in The Halls of Camelot have a unique reward, items that are not available from any other activity in the game.
For example, potions only come from alchemy skills and minigames, arrows only come from fletching, dragon scales only from the corpse of a dragon, wearable accessories only come from PVE dungeon crawling, and armor and weapons come exclusively from their respective crafting locations. New skills are attainable only from quests or quest chains. Advancing your previously acquired skills requires experience points, and those experience points are only available from PVP combat scenarios.
Every item in the game has a bind-on-equip (BOE) feature. The in-game marketplace will allow players to buy and sell items with each other or NPC shopkeepers, but only if that item is unequipped or unconsumed.
Rewards are not granted to the player character directly, but are represented by items or tokens, including experience. Players decide for themselves if they want to redeem a reward towards their character or sell it in the marketplace. Quest items, awarded upon the completion of a quest, or activity items, rewarded upon completion of an activity, will need to be turned in to receive credit. This includes experience points, looted from the corpse of your victims in PVP, to be later redeemed for actual experience.
Different playing activities make for a better game.
In the Halls of Camelot you will be able to do the following activities.
Each activity has a corresponding reward.
•PVE Raiding -> Crafting Plans, Crafting Materials
•PVP Raiding -> Socketable Stats, Socketable Resists, Socketable Procs
•Questing -> Socketable Skills
•Epic Questing -> Gold, Title, Land, Housing, Vassals
•Crafting -> Armor, Weapons, Potions, Food
•Hunting and Gathering -> Crafting Materials
•Vendors -> Crafting Agents
In order to ensure that each activity will remain viable and rewarding for the players, two game mechanics will be employed. The first is that of non-overlapping rewards. Each activity will be rewarded with it's own unique reward, not available from any other activity. Second, that all rewards will be tradeable on the marketplace until they are first used (bind-on-equip).
So you want to get a better sword?
What about the dragon sword?
Well, the dragon sword must be crafted. In fact, every weapon and piece of armor that is usuable by players must be crafted. So, in order to craft the dragon sword, you must have the requisite crafting skill. So once you attain the requisite skill or find someone with that skill then you would require a crafting plan for building the dragon sword (PVE Raiding Drop). Once you have the plan, you will require the items in the plan. Namely a Dragon Heart (PVE Raiding Drop) 100 Steel bars made from iron ore (Gathering) You will also need various Crafting Agents (Vendors). Once you have created the sword you will want to add stats and procs and special effects to the sword. You do this by socketing gems to the sword (PVP Raiding). Now, once you have the sword, you may want to add skills to the sword (Questing). Once socketed you can use that skill in combat. So, if you have lots of money you may be able to buy a premade dragon sword from the marketplace. Or if one is not available you may be able to buy certain pieces to make your own (assuming you have enough skill to do it). Or any combination thereof. The point is that in order to make a sword, someone will have had to participate in each of the activities.
Dragon Sword Activities
•Crafting - 1000 skill
•PVE Raiding - 1 Dragon Sword Crafting Plan
•PVE Raiding - 1 Dragon Heart
•Hunting and Gathering - 500 Iron Ore
•Vendors - Coal Dust, etc
•PVP Raiding - Socketable Gems - 10 for stats, 2 for procs, 1 for effects
•Questing - Socketable Skill - Up to 10 different skills, taunt, stun, damage, etc
Skill advancement is uniquely presented in The Halls of Camelot. New skills are acquired through completing quests or quest chains, and skills advance only by spending experience.
Each skill will have twelve different attributes for advancing
- Critical Success
- Chance to Succeed
- Chance to Critical Success
- Execution Timer
- Cooldown Timer
- Duration Interval
Here is a sample skill breakdown, by attribute:
Skill Name: Fireball
Class Requirement: Wizardry
Stat Requirement: Intelligence
Cost: 100 mana
Success: 20 dmg
Critical Success: 10 dmg
Chance to Succeed: 15%
Chance to Critical Success: 15%
Execution Timer: 3 ticks
Cooldown Timer: 180 ticks
Duration: 0 ticks
Duration Interval: 0 ticks
Radius: 0 meters
Range: 10 meters
By advancing a skill, an attribute is increased or decreased accordingly. Using the above example:
Cost: 50 mana instead of 100
Success: 35 damage instead of 20
Critical Success: 20 damage instead of 10
Chance to Succeed: 80% chance instead of 40%
Chance to Critical Success: 30% chance instead of 15%
Execution Timer: Instantly cast instead of 5 ticks
Cooldown Timer: 90 ticks intead of 180
Duration: 20 damage every 5 ticks
Duration Interval: 30 ticks
Radius: Affects all enemies within 2 meters
Range: Targets anyone within 15 meters instead of 10 meters
In-Combat: Whether or not it can be cast in combat
Character Classes and Professions
During character creation, players will be asked to choose from one of four classes. They can choose to be a knight, a healer, a rogue or a wizard. By choosing a class, the player is committing to a style of play.
Choosing a class limits the player to a type of armor and to a set of professions. For example, knights can wear platemail, healers can wear chainmail, rogues can wear leather and wizards can wear cloth. Certain lines of professions are unique to a class. For example, the resurrection line is only available to healers. While other professions such as metalworking are available to all classes.
Players may choose to learn any number of Professions for their class. An Profession is a broad vocation, style and overall aptitude that the player wishes for their character to adopt. To learn a profession all one must do is visit the appropriate trainer. The trainer will then guide the player through the nuances of that profession.
Below is a list of Classes and a brief description of each.
As the backbone of king and country, the knights stand as the keepers of peace and order. Knights are the warriors enforcing the wishes of their masters whether they be king, a wealthy noble, or someone of less reputation with deep pockets. While a knight is portrayed riding a horse, they can come with a variety of skills and masteries from jousting, to longbows, and even handtohand combat. The knight is a staple of any kingdom, town, or wealthy noble's garrison.
The knights are known to have all alignments including good, neutral, and evil. These alignments will often dictate the kind of masters or investors they are willing to do business with. A knight with an allegiance to King Arthur will usually have a good or neutral alignment due to the nature of Arthur's kingdom and the church. A knight with an evil alignment will more often tend toward dealings with the underworld and find their work supporting corruption and thievery.
A healer is typically a friendly sight for those suffering from sickness or maladies that plague the land of Camelot. The healers are known to be powerful, some healing the sick for piety, while others for profit. Healers are also known for their advanced skills with medicine, potions, and the practice of surgery. Others are devout followers of their faith and are sent to drive evil from the dark places of the world. These healers are often seen in service of the church or temples of other deities.
A healer is generally found aligning with good, and less frequently with evil. Healers are rarely if ever neutral as they tend to be fanatical about their calling. A healer of the church will generally have a good alignment while a healer of another deity, depending on the deity, may have an evil alignment even though they believe themselves to be doing the right thing.
The wizards of Camelot are powerful beings possessing the supernatural ability to use magic. Some wizards are looked at as great leaders while others are feared. Merlin is known to be one of the greatest wizards in the land. Many other wizards inhabit the kingdom and some even sit at King Arthur's round table. Many nobles keep wizards nearby for security, advice, and the many advantages they provide. Wizards falling into this category are often known by the title of Saluber, the Latin name given by the church to mean trusted and faithful. Not all wizards use their powers for the good, however. Many have turned their powers to service their own needs, or to the dark arts. Morgan La Fae is one such wizard who is feared throughout the kingdom and beyond. Many evil denizens of Camelot seek the employment of wizards to further their foul agendas. Wizards falling into this category have taken the title of Malum, a selfassigned Latin name that means the coming plague.
Rogues are known for their agility, speed, and often their ability to do things unseen. A rogue is often looked to as the character who can get something done in a pinch or figure out how to solve a situation when direct approach is not an option. The title of Rogue covers a variety of different professions.
Evil aligned rogues will often be drawn toward a life serving the Sicarius guild. The Sicarius guild is not proven to be real, but the thefts and assassinations that have revolved around the name Sicarius are hard to ignore. Rogues that aspire to join such a guild often practice their hand at theft and using a blade from the shadows.
Other rogues will move into exploration and hunting professions. Rogues are often employed to explore new lands and kingdoms. Others are sought after as skilled hunters and gatherers of raw materials. Many shaman, treasure hunters, smiths, leatherers and jewelers seek out rogues to help them find raw materials.
Rogues are often proficient with ranged weapons and tend to enjoy the support role from a distance but also excel at creeping up on unsuspecting opponents for sneak attacks.
Alignment plays an important role in The Halls of Camelot. You can consider alignment to be a character stat that changes as you play the game. For example, if you kill certain evil-aligned enemies, your alignment will become more positive. Similarly, if you kill certain good-aligned enemies, your alignment will become more negative. There are many things that may adversely affect your alignment such that it may become a struggle to maintain a certain alignment. Of course, with struggle comes rewards. Maintaining a Saintly, Chaotic or Demonic alignment will be well rewarded and worth the effort.
There are eight alignments in The Halls of Camelot:
Demonic is the most negative alignment and Saintly is the most positive alignment.
In many ways, you can think of alignment as a substitute for faction. For example, an evil monster will not auto-attack an evil-aligned character, but will auto-attack a good-aligned character. Your alignment will determine what areas you can enter undisturbed or what church you are allowed to resurrect and pray in. It will also determine what equipment you have access to as well as many other things.
Want to take a selfie amongst a band of Orcs in the middle of the battlefield? Then you must be friendly with them, lest they cut you down out of spite.
Visit the Open Adventure Page
"Kyle Mecklem is a game designer and developer who has been the editor-in-chief for the Open Adventure adventure game. His game system has been used in several projects by other designers including the Ainneve video game for the Evennia MUD program, Halls of Camelot--a massively-multiplayer online game set in the world of Arthurian legends--and various board-styled games released by Animus Adventures. He has been a consultant for other RPG-styled games including the popular Crazy8's Second Edition game system and Mythic Mortals."
The Halls of Camelot is being developed for modern desktop gaming computers equipped with a keyboard and a mouse. The following speccy report is provided so that you may compare your machine to the main development machine running Windows 10.
For the most part, in order to play the game, you will require a modern gaming computer with a video card that has DirectX11 support. It is unlikely (though possible) that older machines, business desktops, laptops, tablets or phones will be able to run the game at 60 fps. We consider any device running the game at less than 30 fps to be unplayable.
The Halls of Camelot is being developed with a GeForce GTX 760 graphics card.
Compare to 4949
Rate your video card : http://www.videocardbenchmark.net/
Here is a list of video cards that should be able to run the game at 60 FPS.
- NVIDIA TITAN Xp
- Quadro P6000
- GeForce GTX 1080 Ti
- NVIDIA TITAN X
- GeForce GTX 1080
- GeForce GTX 980 Ti
- GeForce GTX 1070
- Quadro M6000 24GB
- GeForce GTX 980 Ti
- GeForce GTX TITAN X
- Quadro M6000
- GeForce GTX 980
- GeForce GTX 1060
- GeForce GTX 780 Ti
- GeForce GTX 970
- GeForce GTX TITAN Black
- Quadro M5000
- Radeon R9 Fury + Fury X
- GeForce GTX 780
- GeForce GTX TITAN Z
- GeForce GTX Titan
- Quadro K6000
- Radeon RX 480
- Radeon R9 390X
- Radeon R9 290X / 390X
- Radeon R9 295X2
- Radeon R9 390
- Radeon R9 290 / 390
- FirePro W9100
- Quadro M4000
- GeForce GTX 770
- Quadro K5200
- GeForce GTX 960
- Radeon R9 380X
- GeForce GTX 680
- FirePro W8100
- GeForce GTX 980M
- Radeon R9 M395X
- Radeon R9 280X
- Radeon R9 285 / 380
- Radeon R9 380
- Radeon HD 7990
- GeForce GTX 670
- GeForce GTX 690
- Radeon HD 7970 / R9 280X
- GeForce GTX 950
- FirePro W9000
- FirePro W7100
- Radeon R9 M295X
- GeForce GTX 760 Ti
- Radeon HD 8990
- Radeon R9 M395
- GeForce GTX 580
- GeForce GTX 760